8
PSA: I thought legacy board games were just a cash grab until my group tried Charterstone
For years, I saw those boxes with stickers and told my friends it was a gimmick. Then last winter, my buddy in Chicago mailed me his copy of Charterstone after their six game campaign. We played the first game, and I was hooked by the third session when we unlocked a new rule that changed everything. Now I'm torn between thinking it's genius game design or just expensive fun. Has anyone else had a legacy game completely flip their opinion?
3 comments
Log in to join the discussion
Log In3 Comments
masonbell1mo ago
Yeah, the "cash grab" idea never really fit for me. I see it more like paying for a guided experience. A regular board game you play ten times, a legacy game you play through once but it's a whole story. That Charterstone rule change you mentioned is a great example of the design doing its job, making you feel like the game is growing with you.
3
phoenix291mo ago
Right? It's wild how much those permanent marks add to the experience. We just finished our copy of Pandemic Legacy and the board is a total mess, but looking at it brings back the exact moments of panic or victory. It's like a photo album of bad decisions and lucky breaks. That's the whole point, you're paying for that shared memory, not just a component upgrade.
8
hart.cora1mo ago
The guided experience idea is close, but it's more like paying for a game designer's time. They built a clockwork machine that only ticks forward once. My group's copy of Pandemic Legacy has permanent marker all over the board, which is a record of our terrible choices. That specific, unchangeable history is what you're buying, not just the stickers.
3